New Domain

Posted September 14, 2010 by Jearil
Categories: Uncategorized

I’ve moved my blog to my own domain name. All of the old posts have been ported over. This one will stay around for historical reasons, but new posts will be made at I may eventually change it to or, but those changes will be noted on the new site if it happens.

This has all been made possible by Amazon Web Services and EC2 which I talk about in my most recent post:

Learning notes from a C++ n00b – Part 1

Posted August 25, 2010 by Jearil
Categories: C++, Design, Programming

Tags: , , , , , , , , ,

I am primarily a Java developer. My college decided in my sophomore  year to switch from C/C++ to Java for most of the classes. While it did give me a very good foundation in Java development, it created a bit of a gap in my education. While I’ve done work in C in the past, I haven’t had the opportunity to work on a serious project in C or C++. Since my goal is always to learn a language a year, starting now C++ will be that language. It should be exciting.

Get excited by vintage letterpress

I'm excited. Are you excited? You're probably not. You're probably thinking "Why don't you already know C++? What sort of developer are you?" Well to find out, you should keep reading!

This post is the beginning of a series describing my process of exploration and discovery into the wonderful world of C++ from the perspective of a Java programmer. I imagine that some people who know C++ and Java are getting out popcorn waiting for the inevitable meltdown with dealing with things like memory leaks, makefiles, platform differences, and probably a bunch of other common issues I know nothing about. While that may eventually be the case, I’m not there yet.

Immediately, one of the biggest departures between Java development and C++ development is the change in IDE. For Java development I’m a big fan of IntelliJ IDEA. Java has a lot of import statements that involve very long package names and an IDE like IDEA tends to take care of that for you. Refactoring, like changing method or class names, is easy since I don’t need to manually find all usages and change them. Autocomplete and click jumping to method or class definitions is also very handy. The integrated debugger is useful when needed, and I like that it can easily import maven pom files as projects. While I’m definitely a proponent of being able to program in your language without an IDE (you shouldn’t let your IDE program for you), it still can be a useful tool at times.

My new IDE for C++ is vim. Ok, I don’t know if I’d really call it an ‘IDE’ exactly, but it’s my editor. I like vim overall, and I’ve been an avid user of it for about 7 years, so I can maneuver my way around. After reading about ctags, I wrote a script to generate them so that I can use it to jump between functions and methods. I’m pretty sure I’m not using it correctly however, as I have a tags file in each directory and I think the editor doesn’t always pick up all of the tags files I want. I have no idea how to use a debugger, and dealing with import statements is still a pain. Overall though vim is very fast and never hiccups unlike IDEA, so that’s a plus.

Another large departure from Java development is going from maven to makefiles. In Java I can create a maven pom.xml file to list all of my dependencies and plugins. Maven supplies a natural file structure that I can use to arrange my files into packages and place external resources in a place where the classpath will pick it up. There are tools to automatically create stub maven projects that I can just jump into and start coding. I can have any tests in my test directory automatically run just by calling mvn test. I can compile my project using mvn compile, and I can package it all up into a nice jar or war file by using mvn package. These are all default things that come with maven. It takes care of running the javac command to compile my code. It also sets up a testing environment for running tests. A very handy tool.

So makefiles. Makefiles sort of remind me of ant. I never really got into ant because it’s fairly verbose. It requires you to be more explicit in telling the system what to do and how to do it. Really though, makefiles are a bit less useful than ant, as they seem to be more like elaborate shell scripts that use the make utility to run. I still have to put in all of the g++ commands, along with lines of what libraries and other sources to give to the linker. Dependencies have to be accounted for manually. Tasks like clean or test have to be defined along with instructions for what those things actually do. There is no standard setup with clean interfaces for running tests or setting up your file structure. The main positive aspect that makefiles have over maven pom files is that a single makefile can generate several different deliverables (pom files only create a single jar).

I know that there are tools such as autoconf and automake that is supposed to make makefiles more portable to deal with library issues, but they’re not very easy to use. The GNU tool chain has a fairly extensive manual, but it feels like one needs to read the entire thing before even getting started. I haven’t had the time, so the GNU tool chain hasn’t entered my arsenal yet. I’m still not sure how to deal with the library distribution issue, but I’m sure that will come with time.

This is the book I'm currently learning C++ from. It doesn't get into the surrounding tool chain like make or the compiler much, but it's still useful for the language itself.

I’ve only been really looking deeply into C++ for a week or two now, and there are a lot of questions that pop into my mind. I have certain philosophies dealing with programming that I’ve gained over the years. A lot of those practices have been fueled by ideas from the Pragmatic Programmers. Others I have developed on my own. I’m still uncertain as to how to incorporate some of these ideas in my C++ development.

The first and most important of these is unit testing. Java has some very standard unit testing frameworks with JUnit and TestNG. Boost has a library for unit testing C++, and so does Google Test, but I have yet to delve into either of these deeply. Also I’m not sure if there’s a standard way of running tests like you can find with Java. Making sure that each test is in its own section in a makefile doesn’t seem very appealing. Hopefully I’ll find a nice way to easily unit test code (including using mocks), I’m just not there yet.

Also, how do you profile C++ code? I’ve used a tool called yourkit for Java which works very well. I know that there must be profilers for C++, but I don’t know what they are or how to use them. Similarly, debugging is an area that is still very grey. I know that there’s gdb, but I haven’t found a good tutorial on how to use it or how to integrate it into vim or some other editor to set breakpoints and see variable values.

And honestly, while I understand the basic concepts of pointers, I’m still unsure as to when to use them and how to fully utilize their functionality. In Java everything is done by reference (except primitives) and there’s a garbage collector when items go out of scope. When passing any object to a method, it can be modified by that method. I still need to learn a bit more about how scope effects both objects created on the heap and other objects in C++.

Overall there has been a lot of learning in the short time that I’ve been playing around with C++. While I’ve used Objective-C in the past for some iPhone programming, I haven’t really seriously taken on any projects in C++. The learning experience has been great, and quite a bit of fun. While most people would probably argue that makefiles are really annoying to set up, I’ve been enjoying the learning process of figuring out how to use them and creating working builds. My tests have all been small at this point, but they’re sure to grow in size. That said, I know I still have a lot to learn. I shall be delving deeper into the Boost libraries and doing multi-threaded programming with some asynchronous socket connections. I’ll be sure to update again after having gained a bit more experience.


Posted August 16, 2010 by Jearil
Categories: Design, Programming, Ramblings

Tags: , ,

Back when I was learning programming and software development in college, I began a practice of learning a new programming language every year. I started with Java, then moved to Perl, C#, Visual Basic, Python, Ruby, Groovy, Scala, PHP… etc. I still think it’s a good practice for every developer. It’s even a recommended practice by many other developers on how to stay in your game. You don’t want to be stuck in a situation later on in life where you have to quickly learn a new language (including new concepts) after you’ve been using the same one for decades. The COBOL programmers learned that about a decade or two ago.

So learning a new language is good. It’s not just good to have the ability to use that language in your current project, which you may not be able to do, but also if you switch projects to one that uses that language. However, even beyond direct use of the language is how learning new ideas and ways of doing things will change your code in your language of choice, or at least the language you have no choice in because it’s the one your project uses.

The Matrix

I doubt that The Matrix was programmed in single language. I bet even an AI uses an abstraction to reduce the processing power needed to design something like that.

Of course, this actually brings me to my second topic about projects themselves. The idea that you should learn a new language every year isn’t really new to many people. However, I think that the idea should be extended further to encompass switching projects every few years as well. In a large project this could mean just switching from one portion of the project to another, but with smaller projects it might mean switching completely to a different project (or at least dividing your time between the two).

The reason behind this is actually similar to why you should learn a new language. By being forced into thinking in the new language and solving problems with a different set of tools, it can increase the breadth of your experience and help you perform better on that original project or ones you face in the future. Similarly, being forced to work on a new project will make you think in new ways about new problems that will help you in old projects and even future ones. If you stay with a single project for too long, you’ll star to stagnate and be unable to really explore and incorporate new ideas that your project’s problem domain doesn’t cover. Lack of exposure to new ideas will prohibit growth. Your resumé won’t be improving, and you won’t be growing as a developer.

Ideally, if you switch projects you would want to switch to one in a different language than your last project. This will help cover both aspects of learning a new language and a new project. While you can always learn a new language in your spare time and on personal projects, you will generally learn faster if you’re thrown in the water as it were. Similar to learning a language by living in a foreign country, learning a new programming language is much easier if you’re thrust into the depths of it with no choice to procrastinate. You have to learn it to work on your project, which will help you gain new insight into development in general.

I’ll be starting this exciting adventure myself as I transition from my current project in Java to a new project in C++/Perl. While I’ve been meaning to for a while, I’ve never done any serious work in C/C++. Being forced into it by having to work on a code base that is primarily in C++ will help facilitate that learning process through experience. I’m excited for the opportunity and I feel that everyone should strive to make those sorts of changes in their work from time to time to keep fresh and productive.

An Idea for Tracer Bullets

Posted August 6, 2010 by Jearil
Categories: Design, Programming, Ramblings, Uncategorized

Tags: , , , , ,

My favorite software development related book, The Pragmatic Programmer, has a section in it where it mentions tracer bullets. The tracer bullet system they describe really reminds me of the scaffolding system that Rails made popular. It’s sort of a loose structure that gives you something to play with but that really needs to be fleshed out for your finished application. The idea behind using a tracer bullet, or scaffolding, is to have that basic structure to build with and help avoid the ‘blank page’ problem (writers and programmers both know that a blank page is the most difficult thing to write from). So scaffolding is useful, and what Dave and Andy remark as tracer bullets I’m going to call scaffolding for this piece. I would like to introduce a different idea for what tracer bullets are, and how they can help you focus on good Test Driven Development (TDD) and battle the problem of forgetfulness due to complexity.

Book cover for The Pragmatic Programmer

This is an amazing book. My top choice for any developer, especially ones just out of college or with limited 'real world' experience. Buy it, it's worth the price.

If you’ve ever worked on a new system or a larger refactoring of an old system, you’ll have noticed that you get into a sort of groove with what you’re doing. You look at the big picture and you start making your modifications. Something comes up though where you change a method signature and you have to adjust all of the places that use it, which maybe makes you rethink some basic designs and causes another smaller refactor or something during your larger one. Eventually when that’s all done you go back to what you were originally doing. You’re testing all the way which is good, but eventually you get to a point where you stop and say “I’m done”. Or at least that’s the idea. Often it comes out  more like “Am I done?” and you wrack your brain trying to think if you remembered to put everything into place or are you leaving out some small bit that’s going to cause a bug later on. If this has never happened to you and you don’t understand what I’m talking about, you may stop reading.

The main problem seems to be that you have this grand idea at the beginning, and you know pretty much all of the parts that you’re going to have to modify to make things work, you just loose track of what you’ve done and what you haven’t done. Now you can make a paper ToDo list at the start and check everything off, and that’s a viable method. However I would submit that you should utilize your best programming tool right from the start to keep track of your progress: your tests.

When you first collect your refactoring (or basic design) idea, you should know many of the places that you’ll need to modify in order for it to function. Create unit tests for each of these major ideas. These tests should fail with an error message relating to what the idea is and a note that it isn’t actually implemented yet. As you start to refactor, replace these tests with the actual tests for that piece of functionality. You won’t be fully removing the tests (just by having those tracer bullet tests to start with means there’s something that needs to change and those changes need to be tested), but you’ll be adding real tests for your changes to them. When all of your tracer tests are replaced, you should know that you’ve covered everything that your design required.

That doesn’t mean additional testing shouldn’t be done, there are often times areas that need to be modified or added that you did not originally envision. However, it should be a good start to tracking down those areas that need work. It should also prevent you from forgetting any of those key areas that you thought about originally but lost track of during the hectic course of development.

Tracer Bullets in this sense are really just empty failed tests that provide guidance as to what you need to work on. They’re not real tests, but they’re placeholders for where tests should be in the future. They act as a guide to help you figure out what you should be working on next. In addition, since you need to modify those failed tests for your build anyway, it should encourage you to work in a more test driven way by writing your tests first. Since you’ll look at your list of failed tests as your “ToDo” list, it will encourage your first action being to change those tests to something useful rather than a paper ToDo list which encourages you to jump into writing the application code before your tests.

Storm Trooper Helmet

As additional encouragement to practice Test Driven Development, here's the coercive face of failure.

Anything that keeps us more organized and removes unnecessary burdens to our mental flows is a helpful device for a programmer. Being able to utilize any technique that will increase your likelihood to properly test your application code is also a great benefit. This is just an idea I’ve been pondering for some weeks and I’m sure it’s not the only one for combining your design and testing in an up front mannor. If anyone else has any suggestions or practices that they use, please feel free to let me and others know what they are.

Socially Geeky

Posted July 28, 2010 by Jearil
Categories: Gaming

Tags: , , , , ,

I’m pretty confident that any software developer is by nature a geek. If you start writing code without an interest in making computers talk to each other and at least a little passion for logic (and yes, math), then you probably are getting into the wrong profession. So we’re geeks, and that’s pretty damn niffty. Geeks however, are not all about algorithms and code. Most geeks aren’t programmers, but have a wide variety of passions and activities. Today I’m going to talk about some of the fun stuff. Those things that many geeks enjoy, and how they enjoy them together.

This last weekend I was fortunate enough to go to the San Diego Comic Con for a day and a half. It was my first time at this con, though I had heard a lot about it for several years. While I only was able to experience it for a short time, it did get me thinking again about geek culture and geeky society. Yes, we have a culture, and it’s pretty unique compared to the vanilla life that many non-geeks experience. Also, for anyone who’s silly enough to think that to be a geek (or even a nerd) you need to be anti-social, well that’s such a false stereotype that you need to get yourself to a gaming convention to sort yourself out.

A rather blatently stolen image. This time of Green Lantern vs Superman (or a variation thereof).

Geek society is full of memes, in-jokes, intellectual humor, imagination, passion, and storm troopers. It’s a society based in comic books, video games, the internet, sci-fi and fantasy novels, television, movies, steampunk, anime/cartoons, toys, pirates, ninjas, and awesomeness. It’s a community based on a shared understanding, interest, and love for those things in life that non-geeks would think of as weird or immature because they know not the value of taking down a raid boss or pondering the relative power levels between superman and the green lantern.

It has been said by a lot of people that humans are naturally social creatures. I think this is extremely prevalent in geek society. One can wear a t-shirt featuring stick figures using sudo on each other to acquire sandwiches, and act as a beacon to other geeks for starting up conversation about web comics, or science, or math. As many geeks feel ostracized by regular society, we tend to drift towards and bond more quickly to others of our kind, forming larger collectives of super geeks. Like unstable atom configurations form molecules. Or Voltron for that matter.

My personal realm of geekery ranges from comics to video games. I lean more towards video games due to some of the social aspects of them. As a youngling, I developed in a fairly rural area where contact with even other kids was fairly infrequent. Games and the internet helped to bridge that gap in my social development. In college, games were the focal point of my social interactions (I went as far as being the president of the Gaming Club). I realize that even now that I have “real” friends and a wonderful fiancé, that games are still an important aspect of my social life. Games can keep long distance relationships with friends connected, or forge new or stronger relationships with people.

StarCraft 2 has finally been released by Blizzard. My hope is that through this game, I can reconnect with lost friends and expand into new ones.

Recently, Blizzard released StarCraft II, a sequel to a game I played quite a bit with many of my friends in college. While the single-player game is quite fun, it’s the multiplayer opportunities that the game provides that draws a lot of the people that I know. It is my hope that, with the release of this game, I can once again connect with friends of mine on the other side of the country, along with meeting new friends in the conquest to eliminate the zerg scourge. And it is that, the unified goal of terrible vengeance upon our enemies; the subsequent battle that pits our strength and skill against those we would conquest against; the ultimate defeat because we really don’t play this game enough. Those moments, like the sharing of customized D&D character and world concepts, are what glue us together as a society.

Of which, if anyone is up for playing (usually after 6:30pst), give me a buzz and we can trade Real IDs™.

Mac ‘n Cheese

Posted July 16, 2010 by Jearil
Categories: Living


I’m a programmer, and I love to code. However I also love to cook. I did not have a good topic to talk about as far as development goes, but I still wanted to get a blog post out there. So today, I’m going to share the recipe and method that I use to make mac ‘n cheese. I’m always tweaking it, but here’s the basic idea.

Mac And Cheese – The Tasty

Things you will probably want:

1/4 cup flour
1/4 cup butter (half a stick)
1-2 cloves crushed/minced garlic
1/2 diced onion
1 tsp or so chopped cilantro (I use the frozen cubes from Trader Joe’s)
dash of salt
dash of pepper
2 cups milk (up to 1 cup can be replaced with cream for a tastier cheese sauce)
8 oz. cheese (I use random combinations of cheddar, gruyere, gouda… other hard cheeses)
8 oz of large elbow macaroni (or whatever noodle you prefer)
optionally: crumbled cooked bacon, diced cooked sausage, cooked peppers, diced chicken, or other things you like in/on mac n’ cheese.

Doubling it is pretty easy. In general I consider 4 oz of cheese to equal about a cup. There should be equal parts milk, cheese, and macaroni. Flour and butter should each be around 1/8th of the milk/cheese/macaroni. You can adjust the quantities though depending on how you like your roux.

Ok, now on to the steps.

You can boil the pasta as per whatever instructions you have with it before or during creating the sauce, just make sure it’s ready when the sauce is ready.

For the sauce, use some sort of sauce pan and melt the butter under medium heat. Add the flour and stir it with a rubber spatula. What we’re creating in the first step if you’ve never done it before is called a roux. Flour or other starches can be used as a thickener for sauces, however it often has the problem of the flour clumping together into floury lumps that aren’t that appealing if you just add flour to a hot liquid. So instead we mix it with a fat (the butter) to dissolve it first before adding the liquid. Also, uncooked flour will give a starchy flavor that we’re not really looking for, so we’re going to cook the roux.

Blonde Roux

A blonde roux as captured by someone on Flickr. This is about the color we're going for.

It’s going to bubble a lot, and you’re going to want to stir it a lot as well. The rubber spatula is to scrape the bottom of the pan constantly to make sure no part stays on the bottom for too long and burns the roux. If you start to see black specs in it, you’ve burned it and have to start over. I’ve never had that happen, but I’ve read it can do so if you don’t pay enough attention. Also if it starts to smoke, you’ve hit the smoking point of your butter and should lower the heat a bit. Once you have a blond roux, the floury taste should be removed.

An interesting note on roux is that the more that you cook it, the more flavor that the roux will impart on the final dish. However, it also means that the roux will act less as a thickening agent. If you want to get more of the flavor from the roux (by making it darker), but don’t want to lose the thickness of a creamy cheese sauce, increase the quantities of the flour and butter.

After cooking the roux for about 10-15 minutes and having it change color to a light yellow, add in the diced onion. You’ll want to cook the onion in the roux for another 5 minutes or so, until it has turned transulcentish.

Add the garlic and cilantro and cook for a few more minutes. You can also add some salt and pepper at this time if you like that sort of thing.

Next, add the 2 cups milk/cream hybrid. For better results, heat the milk first in either a pot or microwave. Having a hot liquid added to a hot roux will prevent the roux from clumping as it suddenly cools. Even if you use cold milk though, you can eventually break it down again as it heats back up, so don’t worry too much.

Once you add the milk/cream you might want to use a wire wisk to really disperse the roux in the liquid. Stir it for a few minutes, then leave it on medium heat, stirring occasionally until it starts to bubble (nearly boiling).

Once it hits the boiling point the roux’s effect will become noticeable and the sauce will thicken. You can cook it for another minute or so if you like to make sure it’s at its thickest state (don’t leave it too long though).

Lower the heat to low or medium low and start adding the cheese. The cheese should be grated to increase surface area and promote melting. If you add it in slices or cubes, you’ll have to stir like a crazy person and keep it on the heat for way too long to get the stuff to melt. Add the cheese in small batches at a time and let it completely melt between additions.

Once all of the cheese is melted, you can turn the heat off. Place the pasta in a large mixing bowl and add the cheese to it, mixing it together. You can add any of your optional meat/veggie items at this time.

Pour the mixture into one or more lightly greased casserole, or other oven safe dishes. Personally, I often use a 10″ cast iron skillet, but I also use a ceramic dish as well. You can sprinkle more cheese and/or bacon/sausage/whatever on top. Place it in a 375˚ oven for a half hour.

Eat… or whatever else it is you want to do with mac n’ cheese.


I originally had a picture of a finished Mac 'N Cheese that I cooked in my cast iron, but the picture isn't on this computer. Instead, here's a photo of a sequoia from Yosemite national park.

Interesting Work

Posted July 8, 2010 by Jearil
Categories: Living, Ramblings

Tags: , ,

One of my largest problems at my job is finding interesting work or making my work interesting. Without having the physical exertion associated with an outdoors job, having something that keeps you actively engaged not only increases productivity, but also personal enjoyment and quality of life. Basically, if you don’t find your work interesting, you’re not going to want to do it.

My Cat Mischief

My cat sometimes attacks the chair in her more crazy moments. She is always interesting, but I don't work with her.

Finding interesting work, or ways to make your work interesting, is not a very easy thing to do. But I find that sometimes those things that are boring are excellent opportunities to find ways to automate and therefor make a computer do instead. This serves two main purposes. The first is that you’re no longer doing boring work, a computer is. The second is that you just created some interesting work in creating a way to automate the boring stuff. Typically the stuff that’s boring is something that has no uniqueness to it and you have to repeat over and over again, which is the perfect target for automation anyway.

For example, testing is boring. Going through and finding all of the areas where your program can break and trying to make it happen can be a drag, especially when you have to do it for every release. However, creating automated tests is more interesting. This is especially true if you add extra flair such as making lava lamps turn on when a build breaks, or integrating it with an sms service that sends you texts every 5 minutes that the build is broken, causing you to drive back to work at 11pm to fix something wrong with the continuous integration system itself since the ops people decided to shut down one of your auxiliary systems. Ok, that’s less fun.

Having a passion for what you do and having your work be interesting is critical to your success in life. Hating what you do for a living and finding your work boring will just cause you to be bad at your job and unhappy in general. If you’re unable to discover a way to make your work more interesting for you, maybe you should consider changing career paths.

I don’t have any great suggestions for making any boring work fun. I know from experience that I personally enjoy taking any project and attempting to find the most elegant way to solve it with the best performance possible. Making sure that everything has documentation and that the unit tests cover over 90% of the code gives a wonderful sense of satisfaction. But any sort of goal that yields a high rate of satisfaction should be targeted as something to strive for in your day to day working life.